Introduction

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What is Added?

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Cue Player Premium

What's been added over the free CuePlayer is this:

     A 5 band graphic equalizer can be set for each cue.

     A reverb setting is also available for each cue

     The fade out duration is settable by cue

     Auto Advance is settable by cue

     Setting Auto Advance on a CD player based cue will move to the next track on the CD.

     Cue file names can be added via drag and drop in the Cue Editor.

     An Auto Play button, settable by cue, that sets the cue to immediately start playing when the cue is selected, such as after an Auto Advance or a Fade timeout of the previous cue.

     A cue can be one of two classes: normal or background. A background cue will continue to play after a normal cue has been selected. This allows two sounds to play at once (think rainstorm with occasional thunder) Since a fade-in time and a fade-out time for both cues can be set, cross-fading is possible.

     The ability to play .ogg, .flac, .ac3, or .wma compressed files

     The Master (Windows) volume control can be controlled independently of the cues.

     A Pan control has been added to make it easier to slide cues from side to side.

     The playing of a cue can be triggered by either Enter or Space (your choice) as well as mouse click.

     The sound card or output device can be selected when the user has more than one installed.

What's been added over CuePlayerPro is this:

     The cue text font is selectable.

     Power (on/off) signals to an external controller can happen at cue start or stop. The web site has details and links to power control suppliers. The 64 bit version replaced the Phidget controls with a more general DMX cue ability.

     Cue text color and cue background color are settable by cue.

     An Auto Fade can be selected to fade the cue a settable number of seconds before its end.

     Beyond stereo, if a 5.1 sound card is available, speaker selection is possible by cue.

     Sound cues are now  all independent cues. As its name would indicate, an independent cue can play anytime and several can play at once. 

     A Function key can be assigned to play a cue. Doing so will make the cue independent and playing the cue will not reposition your location in the cue list. The l and k keys can also be used as triggers as required by some third-party key mappers.

     A cue can be a volume change cue for a previously playing cue. Other actions include Pause, Resume, Fade Out, Stop, and Wait for End.

     The Master, or sound card, volume level can be set at Cue Player start to be either what it was when you last used the program, or what is was when the last numbered cue was edited. In effect, either computer specific or cue file specific.

     The starting position of a long cue can be set before or during playback. Useful in rehearsal when the Director asks for “the last 30 seconds” of that music.

     Auto Advance can be set for either the start or end of that cue. Allows several independent cues to start at once.

     A Black background selection is available

     Cue file relocation is supported as well as building a cue file from a directory of sounds. Useful when visiting troups bring their own sounds.

     A playlist may be used as a sound file. This allows playing and looping a list of pre-show music as a single cue.

     The operating mode "Num-pad" allows you to play a sound by entering its line number and then Enter from the num-pad. Useful at sporting events to play 'Jock-Jam' music for the game situation.

     Start and Stop times of a sound can be set without going to an editor.

     Time-line cues allow triggering of other sounds or actions based on progress of an already playing cue.